Virtual Stores
Shopping in computer simulated Virtual Stores, as a means of researching shopper behavior, is exciting a great deal of press coverage. It’s not that the technique is new, more that it’s particularly topical, given the dynamics in today’s stores.
Both Retailers and ‘Big Brand’ Manufacturers need to offer the best choice of product at the right price to an ever changing customer base – particularly difficult in today’s spatially challenged retail stores and tight profit margin constraints.
Recognizing these challenges means there will always be keen interest in better, cheaper, faster ways of understanding the most cost-effective and profitable way to innovate product assortment and implement visual merchandising changes in-store.
But can Virtual Stores accurately test Shopper Behavior? Good Question. [...]
Read the full article →
Visual Merchandising
Procter and Gamble asked us to create a new kind of Visual Merchandising tool. Codenamed ‘Mary Shelf’, the first of a new generation of Visual Merchandising software was designed and delivered by one of our top Rapid Application Development teams in May 2003, after a very challenging five month development and QA effort. At the time, P and G owned global software licenses for all the first generation shelf planning planogram tools i.e. InterCept, ProSpace, Apollo, Spaceman etc., so it seemed strange to us that they would want to build another one.
They felt that the previous generation of software had not kept pace with the more sophisticated needs of today’s visual merchandisers and that it was not capable of realistically representing new merchandising concepts, point-of-sale graphics, shelf edge labels, innovative header boards etc at the highest level of photo-realism they thought was possible. So they hired us to build it for them. [...]
Read the full article →